<p>Luck (2009) argues it is unclear that there is a moral distinction to be drawn between enacting murder and child molestation in video games. This is a moral dilemma, because virtual murder and virtual child molestation appear to differ <em>intuitively </em>in terms of moral permissibility. I will argue that this dilemma, which Luck has named the ‘Gamer’s Dilemma’, is not a <em>moral </em>dilemma at all. This is because the intuitions gamers are said to hold which preface the dilemma are not justified on moral grounds. Instead, I will argue that the normative force of<em> taste-based conventions</em> in video games can account for, and explain away, the <em>prima facie moral</em> force of these intuitions. Doing so, I argue, results in the Gamer’s Dilemma being dissolved as the intuitions that preface it are justified on <em>non-moral</em> grounds, and therefore cannot act as an intuitive mechanism in identifying the moral difference, if there is any at all, between virtual murder and virtual child molestation. To make my case, I provide two frameworks by which the Gamer’s Dilemma can be understood, one broad and one narrow. I evaluate attempts at solving a broad form of the Gamer’s Dilemma by identifying a moral distinction between virtual murder and virtual child molestation. I conclude that an approach building on Bartel (2012), Partridge (2013) and Levy (2002) concerning the eroticisation of inequality is a promising candidate resolution. I then turn to evaluating attempts at dissolving the Gamer’s Dilemma by rejecting or reformulating the intuitions that preface it, primarily from Ali (2015), Ramirez (2020) and Ӧhman (2020). I, on the whole, accept that a broad form of the Gamer’s Dilemma is dissolved, and with it the eroticisation of inequality as a candidate resolution. However, I contend, building on Luck (2018), that an amended Gamer’s Dilemma survives a dissolution if it is sufficiently narrowed. I then challenge the intuitively moral force of the intuitions in a narrowed Gamer’s Dilemma and argue that they can be accounted for, and explained away, on non-moral grounds via a consideration of the normativity of taste-based conventions in video games. I conclude by arguing that this dissolves what is left of the Gamer’s Dilemma and I consider some objections to my approach.</p>
History
Table of Contents
Chapter 1 - The Gamer’s Dilemma and clarifications -- Chapter 2 - Solving the Gamer’s Dilemma -- Chapter 3: Convention and rethinking the Gamer’s Dilemma -- Conclusion -- Reference list
Awarding Institution
Macquarie University
Degree Type
Thesis MRes
Degree
Thesis (MRes), Macquarie University, Faculty of Arts, 2021
Department, Centre or School
Department of Philosophy
Year of Award
2021
Principal Supervisor
Paul Formosa
Additional Supervisor 1
Neil Levy
Rights
Copyright: Thomas Montefiore
Copyright disclaimer: https://www.mq.edu.au/copyright-disclaimer