posted on 2022-03-29, 01:49authored byJeremy Alexander Hall Spence
This thesis will explore how tabletop role-playing games use a three-part game system in order to construct player experience, and how such a system complicates the traditionally very clear divide between player and game that much of the current game studies' literature suggests. To do so, it will look at how the three main units of the Dungeons and Dragons game system: the rules, the dungeon master, and the players, each function independently to shape the game experience, but also how each unit of the system limits the control that the other two units possess over the game. The thesis will primarily be drawing upon literature from the field of game studies, both concerning video games and tabletop role-playing games, but will also employ theorists from broader disciplines. It will utilize the anthropological works of Victor Turner in order to understand tabletop role-playing games as a social ritual, possible worlds theory,as described by Marie-Laurie Ryan, to discuss the multiple fictional worlds that exist simultaneously within games such as Dungeons and Dragons, and Michel de Certeau's views on power, in order to analyse the power relations between the three units of the game system.
History
Table of Contents
Chapter One. The rules -- Chapter Two. The dungeon master -- Chapter Three. The players -- Conclusion -- Bibliography.
Notes
Theoretical thesis.
Bibliography: pages 46-50
Awarding Institution
Macquarie University
Degree Type
Thesis MRes
Degree
MRes, Macquarie University, Faculty of Arts, Department of Media, Music, Communication and Cultural Studies
Department, Centre or School
Department of Media, Music, Communication and Cultural Studies
Year of Award
2018
Principal Supervisor
Rowan Tulloch
Rights
Copyright Jeremy Alexander Hall Spence 2018.
Copyright disclaimer: http://mq.edu.au/library/copyright